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Upon colliding with a solid block, your velocity and subpixels in the | |
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collision direction will be set to 0. If you fall such that there's a | |
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frame of you directly above the ground without colliding with it, you | |
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can maintain your velocity and subpixels by leaving the ground on the | |
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next frame. | |
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landingclip.gif | gif |
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Landing clips allow for subpixel manipulation, and restoring dashes | |
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without coming to a full vertical stop. |